The last playtest before the Con in February of the scenario, "The Zareba" took place at Aero Hobbies on Sunday, Jan. 24th. I am using "The Sword and the Flame" for rules. This is a night battle, with normal shooting at 8" or under. Over 8" all targets (except the torch bearers) are Class IV targets (worst possible chance to hit). This time the Hussar's started in the zareba and exited without mishap, as the unit activations went for the British, so they closed the zareba behind them (no Mahdist units generated near the opening.)
The Mahdists forces did try to move in to set fire to the zareba without being cut down by either the British or Egyptian forces inside. As rough terrain doesn't slow down the Fuzzy Wuzzy or Ansars, it makes it easy to move out of it toward a objective.
Another Fuzzy Wuzzy band moves in w/torches
This band stayed inside the rocky terrain most of the game, to avoid being targeted by the British and shot at them and shot back by them outside 8" range. As they were the only Madhist rifle armed, this made sense.
The Hussars charged a Fuzzy Wuzzy spear band, but were themselves charged by a Ansar swordsman band, which spelled their end.
Once on fire, the zareba burns in both direction d6"/turn. Due to the strength of the flames, all figures must move 3" away. The smoke from the flames also makes it impossible to shot through in that direction (night + smoke makes for poor shooting).
A band of Ansar swordsmen has charged into the Hussars after they routed the FW band
VICTORY!! The Ansar win!
VICTORY!! The Ansar win!
The Hussars took some losses in their melee with the spear band and had to leave their wounded as the Ansar swords charged them. The lost that melee (really bad rolling by the British player) and in the end the last 4 figures routed. However, there were not some many of them left to enjoy that victory.
The zareba burns!As the zareba burned, the Egyptian infantry re-formed to await the fire burning out and give the Fuzzy Wuzzy's a lead present when they charge in.
Ansar swordsmen attack through the zareba, engaging the BritishThis was one of the two pivotal close combats that decided the game. The Ansar moved though the zareba (getting shot up) to engage the British Infantry. They lost this close combat and routed back out of the zareba.
After the zareba burned away, the FW's charged the EgyptiansThis was the other pivotal fight. If either the Fuzzy's or the Ansar won, it could make life difficult for the Anglo-Egyptian forces inside the zareba.
The Egyptians win the melee & rout the FW bandDreams of a Mahdist victory over the infidel were not to be. The British had won their close combat and now the Egyptian had won theirs, routing the remains of the enemy. The remains of the Mahdists forces on the board were not enough to challenge the British & Egyptians. One band had already routed off the board, two band were currently running off and had yet to rally (and were either near or under half strength). The Mahdists do get some "bragging rights" for defeating the Hussars back at camp. So at Turn 5 (game would be over at the end of Turn 9) the Mahdists melted away into the night to plan their next attack....
I am working on my next game, after Orccon in February for the March HMGS game day at Aero Hobbies. I will miss it in February as it is happening on my birthday. More on that as it progresses.
TTFN
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